Thursday, December 17, 2009

Ambient Occlusion test

Here's my first try at texture baking some ambient occlusion:

This isn't what I'd expected. In the torso portion of the map (to the left and under the feet) I'd expect some darker areas. I'm building this by taking a lot of depth images / shadow mapped images from all around the model and blending them together. Maybe my sphere of lights isn't where I think it is.

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