Tuesday, November 24, 2009

Broken seams

Here's a couple of images of broken seams:

The first image is an attempt to transport data from one seam to the matching seam and the second image is generated the same as the first, but the fragment shader just turns the line segments red.

A very large line width was used to illustrate the problem. Here are the same pics but with a smaller (3.0f) line width:

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