I was noticing that the shadow is deformed. It appears that the order that the vertices are sent is important. After paying very careful attention to vertex order and switching from a GL_QUAD to a GL_TRIANGLE_STRIP, the deformation has mostly disappeared.
Something that is confusing me is when I send over a rectangular plane and not a square plane, the shadow seems deformed.
I'm not sure why this is happening. Here are the screen shots:
Square plane, shadow looks correct to me:
Rectangular plane, deformed shadow:
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