Thursday, September 24, 2009

Bump mapping

This is the first step in completing assignment #3. The height map was created using difference clouds in photoshop. A fragment shader was written that computes the normal map. This is rendered using a frame buffer object. The normal map is attached to a texture and fed into another shader that lights the models using the normals from the normal map.

In the upper right corner of the scene, the normal map is displayed on a textured quad.

No comments:

Post a Comment