Sunday, April 19, 2009


Starting work on creating turbulent textures using Perlin noise. Click on the image for larger vesion:

I used the improved noise reference implementation and translated from Java to C++. Then I added the turbulence function on top of the noise function.

This is kinda fun. It's a black sphere with black and white turbulence on a black background, so all you see are the white and grey parts.

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