![](http://cs.unm.edu/~jbowles/cs413/noise_imgs/noise1_med.png)
I used the improved noise reference implementation and translated from Java to C++. Then I added the turbulence function on top of the noise function.
![](http://cs.unm.edu/~jbowles/cs413/noise_imgs/noise2_med.png)
This is kinda fun. It's a black sphere with black and white turbulence on a black background, so all you see are the white and grey parts.
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