Starting work on creating turbulent textures using Perlin noise. Click on the image for larger vesion:
I used the improved noise reference implementation and translated from Java to C++. Then I added the turbulence function on top of the noise function.
This is kinda fun. It's a black sphere with black and white turbulence on a black background, so all you see are the white and grey parts.
Subscribe to:
Post Comments (Atom)
No comments:
Post a Comment